The gate is now activated and glowing blue. There are three flower pots here. Visit the Y8 Forum. Near the gate in front of you is another map stand, which you can click on to check your location. You’ve arrived at a statue of Buddha, surrounded by glowing blue plants. Submachine 7: The Core Walkthrough. Go up again and you are facing a large window. There is also a portal gate. These barriers are created by the special light bulbs in the round lamps. On the machine, above the belt, is a plaque. On the right, underneath the ladder, is one piece of paper that appears to have writing on it. Did you know there is a Y8 Forum? Notice the machine leaning against the square stone block appears to need a key card. Go left three times, then down the ladder twice until you are back where you placed the light bulb. Click on it for a close up and make a note of the symbol there. Submachine 7: the core December 16, 2010. play this game. Added on 18 Oct 2009 Comments Submachine, a free online Adventure game brought to you by Armor Games. Now there’s a statue of a man with his arm upraised. Back up from the close up, then go left twice and through the gate. On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. Time to determine the order of the symbols. Go right from the gateway (not through the gateway). - Submachine 7: The Core is one of our selected Escape Games. You’ve already been through the third from the left gate, so all that is left to explore is the second from the left gate. More cool floating platforms. ... Submachine 7 - The Core. This is the dead end platform that you access from using the far left garden gate. Submachine 7 is a new and popular Point & Click game for kids. This appears to be a crossroads. Move the levers and open the hatch, it is the way to the ladder. You are now looking at four stone gateways, only one of which is “active” (glowing blue), the third from the left. On the desk is a machine of some sort, click on the machine for a close up. Click on the second from the left gate to enter it. The capsule has come down the cables and is waiting. ... PART OF A SERIES: Submachine Submachine 32 Chambers. Go right fourteen (14) times until you are back at the makeshift outdoor dining area. Place the glowing box in the square notch and the door will open. Click on the trail that goes to the lower left of the screen. When everything is in place click on the valve to turn it. The roundest stone goes in the top, the more oblong shaped stone goes in the bottom left, and the diamond shaped stone goes in the lower right. In the crack is a glowing box. Use the key from your inventory to unlock the door. Go left twice to the staircase, then down the spiral staircase. On the ground next to the light stand is a picture, take it (key stone clue). 84% 72,096 plays Submachine 10: the Exit. The map stand appears to have been destroyed. In the crack you will find a second token. The two on the left have some of those blue plants in them, the one on the right is empty. The first physical print of the complete deck is mad… Crawl threw the pipes and try to escape. There is a barred door on the left, click on it to remove the bar. This looks like a makeshift outdoor dining area, including a cup of coffee on the table. At the base of the ladder is a note, read it. One is a picture (triangle stone key clue) and one is a document. The names for the areas and the sub-sections of the game are my own. Go back. Go back down the ladder, then back to the atrium. 91% 8,591 plays Submachine 1: The Basement. There’s a note on the wall about the portal, take it and read it. The way appears to be blocked by an enormous tree. This is where you will place your three key stones. There is a note on a music stand next to the gate, take it and read it. Play online for free at Kongregate, including Submachine 10: the Exit, Submachine 7: the Core, and Submachine 8: the Plan Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace. You are in what appears to be an office. When you reach your destination the door on the right will open, go to the right. Submachine 7 is a fun flash game on Gamepost. On the ground in front of the far right column is a valve, take it. Go left again. Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Go back up the ladder. You can look through the telescope to see a view of…something strange. Inside you will find a picture (round stone key clue). The light will go out and the barrier will drop. Each one has a comment from Matuesz Skutnik about the making of the game. Hover your cursor over the top left of the crack and watch for it to change to a hand. To the right of the door is a doorway with what appears to be a spiral staircase. Go left through the hole. If you go to the right from here, you will find those observation machines like you find at tourist attractions. Now, here lies the question: do we follow him into the rabbit hole? Go to Forum Hide. BUY NOW Through my secure store. Notice that the rock is able to go through the barrier. Go left four times until you are facing the four garden gates. The cursor will change to a hand. On the ground, to the left of the column, is a long steel tube, pick it up. From the entrance of the Winter Palace go left four times until you are facing the four square gates. Once the parts are in place, go down the ladder, through the doorway, and left twice. See also: About this wiki. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). More planters here, these ones are overgrown with the glowing blue plants. Play Submachine 7 a free flash game on FreeGames.org. Go left five times until you are back at the barrier. This is the last symbol, make a note of it. To the right is a stone door with a square notch in it. This is the final clue for the stone keys. After you’ve spent the tokens, you can go back and go through the big green portal. Or don’t click, and go find the super secret bonus special stuff. Another dead end, this one with what looks like cables clamped to it, running off into the distance. Submachine 7: the Core read more. Click on the valve of the machine and part of it will lower. There is a doorway in front of you, click on it to enter. This little platform is a dead end. Submachine: Card Game was announced on August 26, 2019! You are on a ledge outside of the atrium. Submachine 7: The Core is a well crafted point and click adventure game with smooth graphical transitions. At the crossroads, click on the path that goes to the upper right to move in that direction. Unblocked Games . To the right of the gateway is a pedestal, click on it for a close up. On the low railing to the right is an object, take it (solenoid). Enter the palace and go right eight times until you are back at the controller. This is the clue for the square stone key. There’s a lever to the left of the chair, pull it. The names for the areas and the sub-sections of the game are my own. If you go out the doorway you will be back in the area where you found the first portal. The ladder will drop down, enabling you to continue to the right. Go right. Enjoy the Submachine atmosphere wherever you want. Submachine Card Game read more. Progressing through the game involves clicking around to interact with specific objects and find inventory items. This is the entrance to a large atrium with several observatories. Go right. Now you’re at a double light stand, with more bits and pieces of machinery. Notice the machine leaning against the square stone block appears to need a key card. Click on the doorway to enter the Winter Palace. There is a ladder here, attached to some sort of control box. Go left nine times until you are outside the Winter Palace. We update our website regularly and add new games nearly every day! There is also a 3 x 9 grid of holes on the wall. Go down the ladder and back to the atrium. The tunnel has now gotten bigger. Click on the ladder on the left to go up. As far as I remember Murtaugh betrayed us at the end of Sub6. There is also a note stuck on one of the broken columns. If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling. On one of the floating stones you will find a key. You are now in another part of the garden. Submachine 7: the Core, File Size: 5.58 Mb, Rating: 92% with 77 votes , Played: 8,896 times from December-16th-2010 Description: travel to the center of the submachine installation and find never before locations and objects. Go left and you will see the large portal through the break in the wall. Go left three times until you are facing the statue with the upraised arm. In your inventory you should have a piece of paper titled “winter palace south garden entry” which is the clue to the placement. Submachine 9: the Temple read more. Submachine 10: the Exit read more. Submachine 4, a free online Adventure game brought to you by Armor Games. There is a pretty tree with blue leave here. Now, here lies the question: do we follow him into the rabbit hole? Click on the portal and you are finished. If the cursor becomes a hand you can click and move in that direction. The fifth episode of the Submachine series. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Behind two partial columns is another barrier. Once the stone keys are in their proper places the wall to the right will lift up. More odd machinery, including something that is sitting on what looks like a broken column. An intriguing point and click adventure. Submachine 8: the Plan read more. Go up the ladder and use the key on the locked box. Go back down the stairs and then go to the left. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. There’s a lot of scattered paper on the floor. Pull all of the switches into the down position then back up from the close up. Place the energy gem in that notch. On the left edge of the platform is a square shaped object (stone key), take it. Notice that this one has something in his outstretched right hand. You are now at the Winter Palace gardens. This appears to be the other side of the giant tree that was blocking the path in the garden. At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind. There are 5 secrets in the game. Take it. Okay, looks like the edge of a cliff, no going any further right. Eagle Pass Unblocked Games is home to all the best unblocked games for you to play at school, work or at home. This is just like the portal gates in the garden, the third from the left was the only one that was activated. At the very edge of the walkway is a triangular shaped object, take it (stone key). On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. Game details Explore the world as you unlock and gather items. If you click on it for a close up you will see that some of the lights at the bottom are red. This is the place where it all started. Ok, then. On the table are two pieces of paper, take them and examine them both. additional games. Submachine: Universe read more. 85% 10,262 plays Submachine Zero: Ancient Adventure. Watch for cursor changes that indicate clickable areas. There’s another map stand here, showing your location. There is a note here tacked on a map stand. Ahead is another dark doorway, click on it to enter. The items collected usually provide a clue as to where they should be used. Now that the lever has been repaired, click on it. On the floor to the left of the statue is a note, take it. Submachine 5, a free online Adventure game brought to you by Armor Games. Back up from the close up and go through the doorway in front of you. There is a note taped to the fancy red chair, take it. 86% 10,716 plays Submachine 6 - The Edge. Back up from the close up. You should now be at an area with three columns and a pipe running through the bottom of the scene. The first thing you see inside is a portable stand. This is a dead end with another Buddha statue. To the left of the double light stand is what looks like a stack of round stones in a pile, with a couple of pieces of wood leaning against the pile. Submachine 7: Can you find a way to escape in the seventh instalment to the hit point-and-click adventure series? As far as I remember Murtaugh betrayed us at the end of Sub6. Yes, yes we do. Go right three times and forward through the doorway. 87% 14,194 plays ... Join other players talking about games. You are now on that platform that you saw through the window by the staircase. Mahjong FlowersA beautiful mahjong solitaire game with 150 puzzles to solve!. You are now back at the view of the four garden gates. Take the light bulb from the lamp and go left. Click on the stand to get a brochure about the history of the palace. Kongregate free online game Submachine 7: the Core - travel to the center of the submachine installation and find never before locations and objects.. 85% 10,302 plays Submachine: Future Loop Foundation. By Mateusz Skutnik. Take the object (key stone). These secrets are tokens that can be used in the super special secret section of the game. On the right, in the roots of the tree, is an object, take it (circle stone key). On the floor, mostly hidden by a post, is a picture, take it. Games and comic books created by Mateusz Skutnik. Click on the spiral staircase door to enter, then go up the staircase. Click on it. Once you are back at the table, look at the box to the right of the spool of electrical wire. You are now in a larger area. On the wall above the door is a massive crack. At the top of the staircase is a window. Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall. Click on the gate to enter the Winter Palace. At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down. Hover your cursor in the center of the crack and a blue portal will appear. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. A hole has been knocked into a wall on the left to allow cables and pipes to go through. Now you just have to figure out the symbol order. Once the door is open click on it to enter. There appears to be a trail going to the upper right, but it isn’t complete. The wiki's sandbox (experiment to your heart's content!). Explore mysterious world and solve mind bending puzzles. Sitting in the middle of the walkway is a key, take it. You are facing a broken window. Play Submachine 7: the Core Created by Mateusz Skutnik ORIGINAL SOUNDTRACK Created by Thumpmonks. Take it. Make a note of it. Control: Mouse to play. Notice the switches on the machine. Submachine: FLF read more. There is an odd machine here. Left of where the floor ends a piece of wall appears to hover in space. Take the token, back out of the close up, and go left. Mindblowage ensues. Ok, then. There is a fountain here, and an archway to the left. Hover your cursor over the large crack to the left of the back portal and click for a close up. Go right. You begin in front of a strange machine with a coiled blue light bulb. This is a map of the gardens, with a blue “you are here” dot showing your position. All in mp3 format. Notice the large crack in the wall directly in front of you. I find none of the secrets... you're on your own for that. Add to favourite. To make all five of the machines work you need to have found all five tokens. Jewel PopA sweet match 3 game with interesting levels and power-ups!. It is in the Puzzle, 1 player, Flash, Adventure, Escape, Series, Free, Point & Click, Thinking categories. Click on the glowing gateway to enter it. Once again there is a “you are here” dot, showing you in your new position. Click on the machine controller for a close up and notice that the bottom lights are now green. Here you will see what looks like two machine guns. Mahjong TitansA classic online Mahjong game beloved by many.. The sci-fi environment features diverse settings of multiple types of architecture that have often been twisted and broken as if time and space themselves have been warped or torn apart. Click on the one on the right for a close up. Submachine 7. Here’s another token. Put the key card in the machine slot and pull the handle. Click on the box for a close up and take the object from inside (energy gem). Leaning against the left wall is part of a transmitter, take it. Notice that all of the gates are glowing now. Go down the ladder. Go left to the palace entrance, then go inside the palace. Now you’re on a really cool floating platform. Play for Free! On the tree trunk is another plaque with a symbol, make a note of it. Recognize this place? Go down the ladder and go through the doorway. There’s a stone wall here preventing you from going further right. Instead of clicking on the portal, go right to the fancy chair where you pulled the lever. The portal back is in the wall floating to the left. 77% 37,402 plays Submachine 3: The Loop. Click on it. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Submachine: Ancient Adventure read more. You can go left into the grate, but it’s dark and there’s nothing there. 83% 259,757 plays ... Hi there! Play this Escape game now or enjoy the many other related games we have at POG. Go through the third from the left gate, then go right twice to the stone door with the square notch. At the top of the stairs is a machine with a switch. On the 27th of August 2019, Mateusz created the first room card prototype in Adobe Flash marking the beginning of the design process in Adobe Flash.By August 28th full deck listing was achieved and the deck officially entered beta phase of development. Why not join the fun and play Unblocked Games here! There’s a switch above the capsule that you can pull to the right. There’s nothing here but some broken stone columns. There is also another copy of the garden map leaning against the right wall. Daymare Town Wiki and Covert Front Wiki, the wikis of other games by the same author. You can open the drawers on the desk, but they appear to be empty. Go right again. Take it. If you move your mouse over the large crack in this wall fragment another portal will appear. Go forward into the doorway by the statue. There’s a control mechanism here. This is the entrance to the Winter Palace. Go left. On the ground next to a large spool of electrical cord is a swipe card, take it. Window mode also enabled. Above the desk on the wall is another copy of the garden map, this one with no “you are here” dots. It was created by an unknown scientist in the early 20th century. Flip the switch to the down position. Click on it to get the last token. Between the fountain and the archway is a plaque welcoming you to the south gardens. Take it and back up from the close up. Submachine 7 The Core is a free online browser game that you can play at flasharcadegamessite.com, belongs in the escape games category, added on the 9 Jan 2007 and played 9.70k times. We have over 49 of the best Submachine games for you! Okay, you are at a barrier that you cannot go through. Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace. Once you are back go right to the top of the staircase, then right again. Back up from the close up of the symbol, go right to the gate, then right again. Submachine 2 - Play on Armor Games On top of the taller column (on the right) is a rock, click on it to move it. Submachine 7: The Core (or Sub7) is the seventh installment of the main Submachine series. There is a hotspit behind the left back chair leg of the desk. Go left to find a blue barrier that you cannot go through. On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel. Visit the Y8 Forum. Once you’ve placed the key stones place the valve in the hole in the center of the pedestal. In order for you to continue playing this game, … Go to Forum Hide. Back up from the close up of the plaque and click on the gate to enter it. Go up the ladder and place the transmitter part and the two solenoids in the dish to repair it. Go right twice and you will find two more papers on music stands. At the base of the mount is a picture, take it (capsule call instructions). There is a doorway in front of you and a break in the wall to the right. A sequel to the original, this is just as puzzling and interesting as the first! Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns). Go down the stairs to the lower platform, and go right. Submachine 7. Go right twice until you see the gateway that brought you here. Submachine 2, a free online Adventure game brought to you by Armor Games. There’s a clickable area between the middle and the right pots. Below the window is a hatch. Notice that the upper left path, which was a dead end, now has a ladder. There is a small switch on the wall, click on it and the floor will extend over to the ladder. 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